Nintendo Cuts Sales Projections as Wii U Fails: How to Fix Nintendo | CCS Video Podcast
In mid-January of 2014 Nintendo made headlines by cutting their sales projections for the Nintendo Wii U. Nintendo cuts sales projections from 9 million Wii U units to almost 2.8 million, a 70% cut. Without admitting as such, Nintendo has at least acknowledged that their touch-screen hand held device has officially failed. The backlash of the announcement was a 20% drop in Nintendo’s stock, game developers questioning investing time and money into Wii U games, and becoming the subject for a new Cheshire Cat Studios Video Podcast! What originated as an After Hours discussion between LaughingMan, CineMax and Inverted-Mind regarding the Nintendo Wii U’s failure was deemed too good not to make it a full video podcast.
While the members of the CCS Video Podcast have covered Nintendo’s obliviousness and idiotic decision-making in the past, we’ve never pledged our allegiance to any hunk of plastic. While we all have some level of fondness for Nintendo, we refrain from divisive tribalism and prefer to look at the situations objectively. We have been simply offering our insights on the issues of why the motion controller craze was a passing fad, and why Nintendo’s sheer lack of quality titles has been self-destructive. With that being said, could the Nintendo Wii U have been salvaged into a feasible console for gamers? With the rumors of a new Nintendo console just over the horizon, is the Wii U a fault of the hardware specs? Does the lack of release dates for big name titles like Super Smash Bros, Hyrule Warriors, and Bayonetta 2 contribute to the problem? Find out in our latest episode!